JP5089
Starting Trainer
Totodile
Posts: 137
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Post by JP5089 on Aug 28, 2003 17:40:40 GMT -5
tatino for me
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Post by Dyflam on Aug 28, 2003 18:03:26 GMT -5
Dy: You approach the sand crawler and lots of cheetering little Jawas scurry out and usher you in too show you their wares. Will you enter?
Sure.. Hopefully it will be safe.
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Post by kristalline on Aug 29, 2003 15:45:59 GMT -5
Springfield, please. Me wants rewards!
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Post by LonelyCubone on Aug 30, 2003 10:01:48 GMT -5
F93: The next room seems to have a series of challenges. The first Is a Sheer Hole in the ground, to far to jump, but not much further. The Room is Square with Wooden Floor and Walls. What will you do?
Turf: You leave the Shire, and a little Makuhita scurries off after seeing you. A White Finger is Imprinted on the back of it's head. You are in a Large Forest, and it is approaching dark. What now?
JP: Walking Along Tatooine, you are Ambushed by Three Combusken Raiders (Lol). What will you do?
Dy: You see several Pokemon in cages. A Sandshrew, Cacnea and a Sleeping Trapinch. They also have several items. A Quick Claw, some Soft Sand and Several ground Balls. What will you do?
Kris: You wander around Springfield. Is there anywhere in particular you want to go?
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Post by COAvsFanMatt2005 on Aug 30, 2003 10:10:55 GMT -5
Turf: You leave the Shire, and a little Makuhita scurries off after seeing you. A White Finger is Imprinted on the back of it's head. You are in a Large Forest, and it is approaching dark. What now? Misdreavus, use a Flash and light our path. I'll continue on.
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Afroboy
Trainer
Toucha me and it burn!
Posts: 464
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Post by Afroboy on Aug 30, 2003 10:26:16 GMT -5
Afro: No, You'll fight them all in a 3 on 3 Battle. They send out Hitmonchan, Hitmonlee and Hittontop. What now?
Hmm intrestin......Go Treecko,combusken and marshtomp!marsh use loadsa mud shots and surfs,combusken use loadsa double kicks and counters to their moves and treecko use loadsa dragon breaths and absorbs and quick attacks!
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Post by Dyflam on Aug 30, 2003 11:09:44 GMT -5
Dy: You see several Pokemon in cages. A Sandshrew, Cacnea and a Sleeping Trapinch. They also have several items. A Quick Claw, some Soft Sand and Several ground Balls. What will you do?
I will take the Quick Claw, Soft Sand and release all of the pokes and try and capture the Trapinch!
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Post by Feraligatr_93 on Aug 30, 2003 21:46:56 GMT -5
F93: The next room seems to have a series of challenges. The first Is a Sheer Hole in the ground, to far to jump, but not much further. The Room is Square with Wooden Floor and Walls. What will you do?
Lets see... I'll go through the hole.
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Post by LonelyCubone on Aug 31, 2003 8:39:54 GMT -5
Turf: Misdreavous lightsup your path and you continue through the woods. You hear a rustling sound coming from really close by, and turn to see a Stantler being Ridden by a Shuppet-Wraith, who sees you, and gets raedy to attack. Hoppit sends out his Zigzagoon. What do you choose?
Afro: Grovyle Dragonbreaths 'Montop, who shrugs it off and begins to spin Rapidly, knocking into Marshtomp, whose Mud-Shot flies off Target and smacks into Combusken, who Flies at 'Monlee with a Double Kick, but is met by an identical attack from 'monlee. Both Pokemon go flying back as Monchan uses a Fire Punch on Grovyle, who scorches it's Shoulder with another Dragonbreath. Hitmonlee then flies in for a Jump Kick, but slips on Marshtomps Surf and crashes to the Ground in pain. Hitmontop then rapidly Triple Kicks Combuske, who counters the Flurry sneding Montop flying onto Monlee who is still on the floor. What now?
Dy: You attempt to grab the stuff but lots of Jawas block your way. They say; If you want wares, you do things for us or trade for them. What is your reaction?
Feral: You drop down into the hole, and fall and fall. And then you teleport back to the start of the puzzle room. If this wasn't programmed you'd be dead. You'll have to try and get over the hole somehow.
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Post by COAvsFanMatt2005 on Aug 31, 2003 9:53:01 GMT -5
Turf: Misdreavous lightsup your path and you continue through the woods. You hear a rustling sound coming from really close by, and turn to see a Stantler being Ridden by a Shuppet-Wraith, who sees you, and gets raedy to attack. Hoppit sends out his Zigzagoon. What do you choose? It's your turn! Trek! Trek, 5 Crunches on the Shuppet!
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Post by Dyflam on Aug 31, 2003 18:14:55 GMT -5
Dy: You attempt to grab the stuff but lots of Jawas block your way. They say; If you want wares, you do things for us or trade for them. What is your reaction?
I want the Trapinch! I will trade my Chimecho for Trapinch!
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Afroboy
Trainer
Toucha me and it burn!
Posts: 464
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Post by Afroboy on Sept 1, 2003 4:55:37 GMT -5
Afro: Grovyle Dragonbreaths 'Montop, who shrugs it off and begins to spin Rapidly, knocking into Marshtomp, whose Mud-Shot flies off Target and smacks into Combusken, who Flies at 'Monlee with a Double Kick, but is met by an identical attack from 'monlee. Both Pokemon go flying back as Monchan uses a Fire Punch on Grovyle, who scorches it's Shoulder with another Dragonbreath. Hitmonlee then flies in for a Jump Kick, but slips on Marshtomps Surf and crashes to the Ground in pain. Hitmontop then rapidly Triple Kicks Combuske, who counters the Flurry sneding Montop flying onto Monlee who is still on the floor. What now?
d**n!complicated lol!anyway marsh,grov and combusken do a surf,crunch,double kick combo to each of the hitmons till they're all KOed!
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Post by LonelyCubone on Sept 1, 2003 9:49:27 GMT -5
Turf: Shuppet and Stantler VS Zigzagoon and Grovyle. Shuppet Moves first Screeching loudly, but then Screeches differntly as it get Crunched down on by Grovyle. Shuppet Then Night Shades Groyle, as Zigzagoon Tackles Stantler. Stantler and Grovyle Retaliate with another Crunch and a Hypnosis, putting Zigzagoon to sleep. Shuppet then Knocks Off Grovyle who Dives in for a Crunch but is caught by another Hypnosis. Grovyle falls asleep just as zigzagoon wakes up. What now?
Dy: The Chittering little Jawas consider, then agree, and hand over Trapinch, and shove Chimecho in the recently vacated cage. Trapinch is L10 M. The Jawas ask if you would like any of their other things, perhaps in return for a favour?
Afro: Marshtomp Surfs up, washing back all three Hitmon's, Combusken and Grovyle following up by jumping on Monlee and Montop with Crunches and Double Kicks. Montop however speeds towards Marshtomp and Rapid Spins it around for good damage. What Now?
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Post by Feraligatr_93 on Sept 1, 2003 9:53:27 GMT -5
Feral: You drop down into the hole, and fall and fall. And then you teleport back to the start of the puzzle room. If this wasn't programmed you'd be dead. You'll have to try and get over the hole somehow.
bah, lets see... go, Bayleef! Ancientpower rocks into the hole, and then, we'll go over it!
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Afroboy
Trainer
Toucha me and it burn!
Posts: 464
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Post by Afroboy on Sept 1, 2003 9:56:22 GMT -5
Afro: Marshtomp Surfs up, washing back all three Hitmon's, Combusken and Grovyle following up by jumping on Monlee and Montop with Crunches and Double Kicks. Montop however speeds towards Marshtomp and Rapid Spins it around for good damage. What Now?
Good work that seemed to do quite well so do it again but this time to all the hitmons!and do the moves with even more power as well! ;D
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